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| author | Thomas Guillermo Albers Raviola <thomas@thomaslabs.org> | 2026-01-16 23:02:32 +0100 |
|---|---|---|
| committer | Thomas Guillermo Albers Raviola <thomas@thomaslabs.org> | 2026-01-16 23:02:32 +0100 |
| commit | 6b8af9cf83851c075c6c9514b1deaa931c2b19a4 (patch) | |
| tree | 428986b49c32e21d3f7a3c2dfa41858ae0153209 /07-july/resources/shaders/passShader.vert | |
Initial commit
Diffstat (limited to '07-july/resources/shaders/passShader.vert')
| -rw-r--r-- | 07-july/resources/shaders/passShader.vert | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/07-july/resources/shaders/passShader.vert b/07-july/resources/shaders/passShader.vert new file mode 100644 index 0000000..964d13e --- /dev/null +++ b/07-july/resources/shaders/passShader.vert @@ -0,0 +1,15 @@ +#version 420 + +in layout(location=0) vec2 Model_Position; + +uniform mat4 Matrix_totalTransform; + +out vec4 Fragment_Color; +out vec2 Fragment_Uv; + +void main() +{ + Fragment_Color = vec4(1.0, 1.0, 1.0, 1.0); + Fragment_Uv = vec2( (Model_Position.x + 1.0)/2.0, 1.0 - (Model_Position.y + 1.0)/2.0 ); + gl_Position = Matrix_totalTransform * vec4(Model_Position, 0.0, 1.0); +} |
