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#include "main.h"
void menu_render(SDL_Renderer *renderer, GameState *gameState)
{
//set the drawing color to white
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
//Clear the screen (to blue)
SDL_RenderClear(renderer);
///set the drawing color to white
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
///Dibujar Persona
SDL_Rect menu = {gameState->menu.x, gameState->menu.y, gameState->menu.w, gameState->menu.h};
SDL_Rect menu_sprite = {gameState->menu.camara_x[gameState->menu.camara], gameState->menu.camara_y, 64, 48};
if (gameState->player1.facing_left == 0)
SDL_RenderCopyEx(renderer, gameState->menuTexture, &menu_sprite, &menu, 0 , NULL, SDL_FLIP_NONE);
///We are done drawing, "present" or show to the screen what we've drawn
SDL_RenderPresent(renderer);
}
int menu_events(SDL_Window *window,GameState *gameState)
{
SDL_Event event;
int done = 0;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_WINDOWEVENT_CLOSE:
{
if(window)
{
SDL_DestroyWindow(window);
window = NULL;
done = 1;
}
}
break;
case SDL_KEYDOWN:
{
switch(event.key.keysym.sym)
{
case SDLK_ESCAPE:
done = 1;
break;
}
}
break;
case SDL_QUIT:
//quit out of the game
done = 1;
break;
case SDL_MOUSEBUTTONDOWN:
if(event.motion.x > 60 && event.motion.x < 580 && event.motion.y > 190 && event.motion.y < 270)
done = 1;
if(event.motion.x > 60 && event.motion.x < 580 && event.motion.y > 340 && event.motion.y < 420)
{
gameState->done = 1;
done = 1;
}
break;
case SDL_MOUSEMOTION:
if(event.motion.x > 60 && event.motion.x < 580 && event.motion.y > 190 && event.motion.y < 270)
gameState->menu.camara = 1;
else if(event.motion.x > 60 && event.motion.x < 580 && event.motion.y > 340 && event.motion.y < 420)
gameState->menu.camara = 2;
else
gameState->menu.camara = 0;
}
}
return done;
}
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