#include "main.h" void menu_render(SDL_Renderer *renderer, GameState *gameState) { //set the drawing color to white SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); //Clear the screen (to blue) SDL_RenderClear(renderer); ///set the drawing color to white SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); ///Dibujar Persona SDL_Rect menu = {gameState->menu.x, gameState->menu.y, gameState->menu.w, gameState->menu.h}; SDL_Rect menu_sprite = {gameState->menu.camara_x[gameState->menu.camara], gameState->menu.camara_y, 64, 48}; if (gameState->player1.facing_left == 0) SDL_RenderCopyEx(renderer, gameState->menuTexture, &menu_sprite, &menu, 0 , NULL, SDL_FLIP_NONE); ///We are done drawing, "present" or show to the screen what we've drawn SDL_RenderPresent(renderer); } int menu_events(SDL_Window *window,GameState *gameState) { SDL_Event event; int done = 0; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_WINDOWEVENT_CLOSE: { if(window) { SDL_DestroyWindow(window); window = NULL; done = 1; } } break; case SDL_KEYDOWN: { switch(event.key.keysym.sym) { case SDLK_ESCAPE: done = 1; break; } } break; case SDL_QUIT: //quit out of the game done = 1; break; case SDL_MOUSEBUTTONDOWN: if(event.motion.x > 60 && event.motion.x < 580 && event.motion.y > 190 && event.motion.y < 270) done = 1; if(event.motion.x > 60 && event.motion.x < 580 && event.motion.y > 340 && event.motion.y < 420) { gameState->done = 1; done = 1; } break; case SDL_MOUSEMOTION: if(event.motion.x > 60 && event.motion.x < 580 && event.motion.y > 190 && event.motion.y < 270) gameState->menu.camara = 1; else if(event.motion.x > 60 && event.motion.x < 580 && event.motion.y > 340 && event.motion.y < 420) gameState->menu.camara = 2; else gameState->menu.camara = 0; } } return done; }