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#include "main.h"
void declaraciones(GameState *gameState)
{
///Declaracion del Player1
gameState->player1.x = 44;
gameState->player1.y = 100;
gameState->player1.dy = 0;
gameState->player1.dx = 0;
gameState->player1.w = 42;
gameState->player1.h = 53;
gameState->player1.salto = 0;
gameState->player1.facing_left = 0;
gameState->player1.camara = 0;
gameState->player1.shooting = 0;
gameState->player1.muerto = 0;
for(int i = 0; i < 3; i++)
{
gameState->player1.camara_x[i] = i*43 + 1;
gameState->player1.camara_y[i] = 1;
}
///Declaracion del Player2
gameState->player2.x = 44;
gameState->player2.y = 100;
gameState->player2.dy = 0;
gameState->player2.dx = 0;
gameState->player2.w = 42;
gameState->player2.h = 53;
gameState->player2.salto = 0;
gameState->player2.facing_left = 0;
gameState->player2.camara = 0;
gameState->player2.shooting = 0;
gameState->player2.muerto = 0;
for(int i = 0; i < 3; i++)
{
gameState->player2.camara_x[i] = i*43 + 1;
gameState->player2.camara_y[i] = 1;
}
///Declaracion de las bala_1
for(int i = 0; i < MAX_BULLETS; i++)
{
gameState->bala_1[i] = NULL;
}
gameState->player1.cargador = MAX_BULLETS;
gameState->player2.cargador = MAX_BULLETS;
///Declaraciones del Menu
gameState->menu.x = 0;
gameState->menu.y = 0;
gameState->menu.w = 640;
gameState->menu.h = 480;
gameState->menu.camara_x[0] = 1;
gameState->menu.camara_x[1] = 66;
gameState->menu.camara_x[2] = 131;
gameState->menu.camara_y = 1;
gameState->menu.camara = 0;
///Cargar Mapa
loadGame(gameState);
}
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