#include "main.h" void declaraciones(GameState *gameState) { ///Declaracion del Player1 gameState->player1.x = 44; gameState->player1.y = 100; gameState->player1.dy = 0; gameState->player1.dx = 0; gameState->player1.w = 42; gameState->player1.h = 53; gameState->player1.salto = 0; gameState->player1.facing_left = 0; gameState->player1.camara = 0; gameState->player1.shooting = 0; gameState->player1.muerto = 0; for(int i = 0; i < 3; i++) { gameState->player1.camara_x[i] = i*43 + 1; gameState->player1.camara_y[i] = 1; } ///Declaracion del Player2 gameState->player2.x = 44; gameState->player2.y = 100; gameState->player2.dy = 0; gameState->player2.dx = 0; gameState->player2.w = 42; gameState->player2.h = 53; gameState->player2.salto = 0; gameState->player2.facing_left = 0; gameState->player2.camara = 0; gameState->player2.shooting = 0; gameState->player2.muerto = 0; for(int i = 0; i < 3; i++) { gameState->player2.camara_x[i] = i*43 + 1; gameState->player2.camara_y[i] = 1; } ///Declaracion de las bala_1 for(int i = 0; i < MAX_BULLETS; i++) { gameState->bala_1[i] = NULL; } gameState->player1.cargador = MAX_BULLETS; gameState->player2.cargador = MAX_BULLETS; ///Declaraciones del Menu gameState->menu.x = 0; gameState->menu.y = 0; gameState->menu.w = 640; gameState->menu.h = 480; gameState->menu.camara_x[0] = 1; gameState->menu.camara_x[1] = 66; gameState->menu.camara_x[2] = 131; gameState->menu.camara_y = 1; gameState->menu.camara = 0; ///Cargar Mapa loadGame(gameState); }