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#include "main.h"
void loadScreen(GameState *gameState, SDL_Renderer *renderer)
{
SDL_Surface *playerSurface = NULL;
SDL_Surface *ladrilloSurface = NULL;
playerSurface = IMG_Load("fotos/vaquero.png");
ladrilloSurface = IMG_Load("fotos/ladrillo.png");
if(playerSurface == NULL || ladrilloSurface == NULL)
{
printf("Algunas texturas no pudieron ser encontradas");
}
gameState->player = SDL_CreateTextureFromSurface(renderer, playerSurface);
gameState->ladrillo = SDL_CreateTextureFromSurface(renderer, ladrilloSurface);
SDL_FreeSurface(playerSurface);
SDL_FreeSurface(ladrilloSurface);
}
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