#include "main.h" void loadScreen(GameState *gameState, SDL_Renderer *renderer) { SDL_Surface *playerSurface = NULL; SDL_Surface *ladrilloSurface = NULL; playerSurface = IMG_Load("fotos/vaquero.png"); ladrilloSurface = IMG_Load("fotos/ladrillo.png"); if(playerSurface == NULL || ladrilloSurface == NULL) { printf("Algunas texturas no pudieron ser encontradas"); } gameState->player = SDL_CreateTextureFromSurface(renderer, playerSurface); gameState->ladrillo = SDL_CreateTextureFromSurface(renderer, ladrilloSurface); SDL_FreeSurface(playerSurface); SDL_FreeSurface(ladrilloSurface); }