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#ifndef UTIL_TIME_H
#define UTIL_TIME_H

#include <SDL2/SDL.h>

extern void Time_Init( void );
extern void Time_Begin( void );
extern float Time_End( void );
extern void Time_SetMaxFramesPerSecond(Uint32 frames);
extern float Time_GetFrameTime( void );
extern Uint32 Time_GetCountedFrames( void );

#endif // UTIL_TIME_H