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#ifndef TERRAIN_H
#define TERRAIN_H
#include "renderer/shape.h"
#include "texture.h"
typedef struct
{
texture_t *texture[4];
} TerrainTexturePack;
typedef struct
{
shape_t *shape;
texture_t *blendmap;
TerrainTexturePack textures;
GLfloat *height;
int w, l;
vec3_t position;
} terrain_t;
extern terrain_t *Terrain_Create( int w, int l, const char* heightmap_path, texture_t *blendmap, TerrainTexturePack *textures);
extern GLfloat Terrain_GetHeightOfTerrain(terrain_t* terrain, GLfloat x, GLfloat z);
extern void Terrain_Destroy( terrain_t *terrain );
#endif // TERRAIN_H
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