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-rw-r--r--08-august/src/player.c62
1 files changed, 62 insertions, 0 deletions
diff --git a/08-august/src/player.c b/08-august/src/player.c
new file mode 100644
index 0000000..47f285b
--- /dev/null
+++ b/08-august/src/player.c
@@ -0,0 +1,62 @@
+#include "player.h"
+#include "util/util_time.h"
+#include "input.h"
+#include "util/util.h"
+
+#define MAX_MOVEMENT_SPEED 10
+#define MAX_ROTATION_SPEED 100
+#define GRAVITY -15
+#define JUMP_POWER 7
+
+static void jump(player_t* player)
+{
+ player->verticalSpeed = JUMP_POWER;
+}
+
+static void check_input(player_t* player)
+{
+ if(Input_isKeyPressed(SDL_SCANCODE_W)) {
+ player->speed = MAX_MOVEMENT_SPEED;
+ } else if(Input_isKeyPressed(SDL_SCANCODE_S)) {
+ player->speed = -MAX_MOVEMENT_SPEED;
+ } else {
+ player->speed = 0.0f;
+ }
+
+ if(Input_isKeyPressed(SDL_SCANCODE_A)) {
+ player->turnSpeed = MAX_ROTATION_SPEED;
+ } else if(Input_isKeyPressed(SDL_SCANCODE_D)) {
+ player->turnSpeed = -MAX_ROTATION_SPEED;
+ } else {
+ player->turnSpeed = 0.0f;
+ }
+
+ if(Input_isKeyPressed(SDL_SCANCODE_SPACE)) {
+ jump(player);
+ }
+}
+
+void Player_Init(player_t* player)
+{
+ player->entity.position = (vec3_t){ 0.0f, 35.0f, 0.0f };
+ player->entity.rotX = player->entity.rotY = player->entity.rotZ = 0;
+ player->speed = player->turnSpeed = player->verticalSpeed = 0;
+}
+
+void Player_Update(player_t *player, terrain_t *terrain)
+{
+ check_input(player);
+ player->entity.rotY += player->turnSpeed * Time_GetFrameTime();
+ player->entity.position.x += SDL_sinf(toRadians(player->entity.rotY)) * player->speed * Time_GetFrameTime();
+ player->entity.position.z += SDL_cosf(toRadians(player->entity.rotY)) * player->speed * Time_GetFrameTime();
+
+ //player->verticalSpeed += GRAVITY * Time_GetFrameTime();
+
+ //player->entity.position.y += player->verticalSpeed * Time_GetFrameTime();
+
+ GLfloat terrainHeight = Terrain_GetHeightOfTerrain(terrain, player->entity.position.x, player->entity.position.z);
+ if(player->entity.position.y - 1.0f < terrainHeight) {
+ //player->entity.position.y = terrainHeight + 1.0f;
+ //player->verticalSpeed = 0.0f;
+ }
+}