#ifndef VERTEX_H
#define VERTEX_H
#include <GL/glew.h>
#include "../math/vector.h"
typedef struct
{
Vec3 position;
Vec2 texCoord;
Vec3 normal;
Vec3 tangent;
} vertex_t;
#endif // VERTEX_H
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| Archive of my first OpenGL game attempt | Thomas Guillermo Albers Raviola |
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#ifndef VERTEX_H
#define VERTEX_H
#include <GL/glew.h>
#include "../math/vector.h"
typedef struct
{
Vec3 position;
Vec2 texCoord;
Vec3 normal;
Vec3 tangent;
} vertex_t;
#endif // VERTEX_H