#include "widget.h"
#include <stdlib.h>
widget_t *Widget_CreateImage(Texture *texture, int x, int y, int w, int h)
{
return NULL;
}
void Widget_Destroy(widget_t *widget)
{
free(widget);
}
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| Archive of my first OpenGL game attempt | Thomas Guillermo Albers Raviola |
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#include "widget.h"
#include <stdlib.h>
widget_t *Widget_CreateImage(Texture *texture, int x, int y, int w, int h)
{
return NULL;
}
void Widget_Destroy(widget_t *widget)
{
free(widget);
}