#ifndef VERTEX_H
#define VERTEX_H
#include <GL/glew.h>
#include "math/vector2f.h"
#include "math/vector3f.h"
#include "math/vector4f.h"
typedef struct
{
vec3_t position;
vec2_t texCoord;
vec3_t normal;
vec3_t tangent;
} vertex_t;
#endif // VERTEX_H
