#ifndef SHAPE_H
#define SHAPE_H
#include "../vertex.h"
typedef struct
{
GLuint num_indices;
GLuint vbo, ebo, vao;
} shape_t;
extern shape_t* Shape_MakeCube();
extern shape_t* Shape_MakeArrow();
extern shape_t* Shape_MakeQuad();
extern shape_t* Shape_LoadOBJ(const char* path);
extern shape_t* Shape_CreateFromRawData(vertex_t* vertices, GLsizeiptr vertexBufferSize,
GLushort* indices, GLsizeiptr indexBufferSize);
extern void Shape_Free(shape_t* shape);
#endif // SHAPE_H
