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#include "game.h"
#include <stdio.h>
#include <stdarg.h>

SDL_Texture *load_texture(const char *name)
{
  int i;
  SDL_Surface *surface;
  SDL_Texture *texture;

  struct TextureContainer *container;
  struct Resources *res = &game->resources;

  if(game->resources.num_textures >= MAX_TEXTURES)
    return NULL;

  for(i = 0; i < res->num_stored_textures; i ++)
    {
      if(!strcmp(res->contained_textures[i].name, name))
	return res->contained_textures[i].texture;
    }

  surface = IMG_Load(name);
  texture = SDL_CreateTextureFromSurface(game->renderer, surface);
  SDL_FreeSurface(surface);

  container = &res->contained_textures[res->num_stored_textures ++];
  strcpy(container->name, name);
  container->texture = texture;
  
  res->textures[game->resources.num_textures ++] = texture;
  
  return texture;
}

Mix_Chunk *load_sound(const char *name)
{
  Mix_Chunk *c;
  struct Resources *res = &game->resources;
  c = Mix_LoadWAV(name);

  if(!c)
    die("%s could not be opened: %s", name, Mix_GetError());

  res->audios[res->num_audios ++] = c;

  return c;
}

void die(const char *error, ...)
{
  va_list args;

  va_start(args, error);
  vfprintf(stderr, error, args);
  va_end(args);

  free(game);
  SDL_Quit();
  exit(1);
}