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path: root/progress/src/shoot.c
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#include "main.h"

int addBullet(int x, int y, int dx, GameState *gameState, int player)
{
  int found = -1;
  int shooting = 0;
  for(int i = 0; i < MAX_BULLETS; i++)
  {
    if(gameState->bala_1[i] == NULL)
    {
      if(player == 1 && gameState->player1.cargador > 0)
      {
          found = i;
          shooting = 1;
          gameState->player1.cargador -= 1;
      }
      else if(player == 2 && gameState->player2.cargador > 0)
      {
          found = i;
          shooting = 1;
          gameState->player2.cargador -= 1;
      }
      printf("%d/6 - %d/6\n",gameState->player1.cargador, gameState->player2.cargador);
      break;
    }
  }

  if(found >= 0)
  {
    int i = found;
    gameState->bala_1[i] = malloc(sizeof(Bala_player_1));
    gameState->bala_1[i]->x = x;
    gameState->bala_1[i]->y = y;
    gameState->bala_1[i]->dx = dx;
    gameState->bala_1[i]->owner = player;
  }
  return shooting;
}

void removeBullet(int i, GameState *gameState)
{
  if(gameState->bala_1[i])
  {
    free(gameState->bala_1[i]);
    gameState->bala_1[i] = NULL;
  }
}

void processBullet(GameState *gameState)
{
    for(int i = 0; i < MAX_BULLETS; i++) if(gameState->bala_1[i])
    {
        gameState->bala_1[i]->x += gameState->bala_1[i]->dx;
        if(gameState->bala_1[i]->x < -1000 || gameState->bala_1[i]->x > 1000)
            removeBullet(i, gameState);
    }
}