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path: root/original/colisiones.c
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#include "main.h"

void collisionDetect(GameState *game)
{
    for(int i = 0; i <  NUM_CAJAS; i++)
    {
        float mw = game->man.w, mh = game->man.h;
        float mx =game->man.x, my = game->man.y;
        float bx = game->suelo[i].x, by = game->suelo[i].y, bw = game->suelo[i].w, bh = game->suelo[i].h;
        if(mx+mw/2 > bx && mx+mw/2<bx+bw)
    {
      //are we bumping our head?
      if(my < by+bh && my > by)
      {
        //correct y
        game->man.y = by+bh;
        my = by+bh;

        //bumped our head, stop any jump velocity
        game->man.dy = 0;
      }
    }
    if(mx+mw > bx && mx<bx+bw)
    {
      //are we landing on the ledge
      if(my+mh > by && my < by)
      {
        //correct y
        game->man.y = by-mh;
        my = by-mh;

        //landed on this ledge, stop any jump velocity
        game->man.dy = 0;
        game->salto = 0;
      }
    }

    if(my+mh > by && my<by+bh)
    {
      //rubbing against right edge
      if(mx < bx+bw && mx+mw > bx+bw)
      {
        //correct x
        game->man.x = bx+bw;
        mx = bx+bw;

        game->man.dx = 0;
      }
      //rubbing against left edge
      else if(mx+mw > bx && mx < bx)
      {
        //correct x
        game->man.x = bx-mw;
        mx = bx-mw;

        game->man.dx = 0;
      }
    }
    }
}