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#include "main.h"
void collisionDetect(GameState *game)
{
for(int i = 0; i < NUM_CAJAS; i++)
{
float mw = game->man.w, mh = game->man.h;
float mx =game->man.x, my = game->man.y;
float bx = game->suelo[i].x, by = game->suelo[i].y, bw = game->suelo[i].w, bh = game->suelo[i].h;
if(mx+mw/2 > bx && mx+mw/2<bx+bw)
{
//are we bumping our head?
if(my < by+bh && my > by)
{
//correct y
game->man.y = by+bh;
my = by+bh;
//bumped our head, stop any jump velocity
game->man.dy = 0;
}
}
if(mx+mw > bx && mx<bx+bw)
{
//are we landing on the ledge
if(my+mh > by && my < by)
{
//correct y
game->man.y = by-mh;
my = by-mh;
//landed on this ledge, stop any jump velocity
game->man.dy = 0;
game->salto = 0;
}
}
if(my+mh > by && my<by+bh)
{
//rubbing against right edge
if(mx < bx+bw && mx+mw > bx+bw)
{
//correct x
game->man.x = bx+bw;
mx = bx+bw;
game->man.dx = 0;
}
//rubbing against left edge
else if(mx+mw > bx && mx < bx)
{
//correct x
game->man.x = bx-mw;
mx = bx-mw;
game->man.dx = 0;
}
}
}
}
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