diff options
| author | Thomas Guillermo Albers Raviola <thomas@thomaslabs.org> | 2026-01-16 19:38:33 +0100 |
|---|---|---|
| committer | Thomas Guillermo Albers Raviola <thomas@thomaslabs.org> | 2026-01-16 19:38:33 +0100 |
| commit | a90db3b7b6e87e24c789b5db222f1cef92809bde (patch) | |
| tree | 2096abcb1ac1ea970a51e598257186bc4e030b22 /progress/src/declaraciones.c | |
Initial commit
Diffstat (limited to 'progress/src/declaraciones.c')
| -rw-r--r-- | progress/src/declaraciones.c | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/progress/src/declaraciones.c b/progress/src/declaraciones.c new file mode 100644 index 0000000..c23223a --- /dev/null +++ b/progress/src/declaraciones.c @@ -0,0 +1,62 @@ + #include "main.h" + + void declaraciones(GameState *gameState) + { + ///Declaracion del Player1 + gameState->player1.x = 44; + gameState->player1.y = 100; + gameState->player1.dy = 0; + gameState->player1.dx = 0; + gameState->player1.w = 42; + gameState->player1.h = 53; + gameState->player1.salto = 0; + gameState->player1.facing_left = 0; + gameState->player1.camara = 0; + gameState->player1.shooting = 0; + gameState->player1.muerto = 0; + for(int i = 0; i < 3; i++) + { + gameState->player1.camara_x[i] = i*43 + 1; + gameState->player1.camara_y[i] = 1; + } + + ///Declaracion del Player2 + gameState->player2.x = 44; + gameState->player2.y = 100; + gameState->player2.dy = 0; + gameState->player2.dx = 0; + gameState->player2.w = 42; + gameState->player2.h = 53; + gameState->player2.salto = 0; + gameState->player2.facing_left = 0; + gameState->player2.camara = 0; + gameState->player2.shooting = 0; + gameState->player2.muerto = 0; + for(int i = 0; i < 3; i++) + { + gameState->player2.camara_x[i] = i*43 + 1; + gameState->player2.camara_y[i] = 1; + } + + ///Declaracion de las bala_1 + for(int i = 0; i < MAX_BULLETS; i++) + { + gameState->bala_1[i] = NULL; + } + gameState->player1.cargador = MAX_BULLETS; + gameState->player2.cargador = MAX_BULLETS; + + ///Declaraciones del Menu + gameState->menu.x = 0; + gameState->menu.y = 0; + gameState->menu.w = 640; + gameState->menu.h = 480; + gameState->menu.camara_x[0] = 1; + gameState->menu.camara_x[1] = 66; + gameState->menu.camara_x[2] = 131; + gameState->menu.camara_y = 1; + gameState->menu.camara = 0; + + ///Cargar Mapa + loadGame(gameState); + } |
