#ifndef WINDOW_H
#define WINDOW_H
#include <SDL2/SDL.h>
#include <GL/glew.h>
typedef struct
{
SDL_Window* window;
SDL_GLContext context;
Uint32 Width, Height;
const char* title;
} Window;
extern Window* window_new(const char* title, Uint32 width, Uint32 height);
extern void window_resize(Window* window, Uint32 width, Uint32 height);
extern void window_update(Window* window);
extern void window_destroy(Window* window);
#endif // WINDOW_H
