#ifndef WIDGET_H
#define WIDGET_H
#include "GL/glew.h"
#include "../renderer/renderer_types.h"
typedef struct
{
int x, y, w, h;
Texture *texture;
} widget_t;
#endif // WIDGET_H
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| Archive of my first OpenGL game attempt | Thomas Guillermo Albers Raviola |
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#ifndef WIDGET_H
#define WIDGET_H
#include "GL/glew.h"
#include "../renderer/renderer_types.h"
typedef struct
{
int x, y, w, h;
Texture *texture;
} widget_t;
#endif // WIDGET_H