#ifndef PLAYER_H
#define PLAYER_H
#include "tomcat/renderer/renderer.h"
#include "tomcat/math/vector.h"
#include "tomcat/terrain.h"
typedef struct
{
Entity entity;
float speed, turnSpeed, verticalSpeed;
} Player;
extern void Player_Init(Player *player);
extern void Player_Update(Player *player, Terrain *terrain);
#endif // PLAYER_H
