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#include "game.h"
#include <string.h>

void ProcessInput(Game *game)
{
    static Vec2 mousePosition;
    SDL_Event e;

    while(SDL_PollEvent(&e))
    {
        switch(e.type)
        {
        case SDL_QUIT:
            game->gameState = EXIT;
            break;

        case SDL_MOUSEMOTION:
            mousePosition.x = (GLfloat) e.motion.x;
            mousePosition.y = (GLfloat) e.motion.y;
            camera_mouse_update(game->camera, &mousePosition);
            break;

        case SDL_KEYDOWN:
            Input_PressKey(e.key.keysym.scancode);
            break;

        case SDL_KEYUP:
            Input_ReleaseKey(e.key.keysym.scancode);
            break;
        }

        if(Input_isKeyPressed(SDL_SCANCODE_UP))
            camera_move_foward(game->camera);

        if(Input_isKeyPressed(SDL_SCANCODE_DOWN))
            camera_move_backward(game->camera);

        if(Input_isKeyPressed(SDL_SCANCODE_LEFT))
            camera_move_left(game->camera);

        if(Input_isKeyPressed(SDL_SCANCODE_RIGHT))
            camera_move_right(game->camera);

        if(Input_isKeyPressed(SDL_SCANCODE_ESCAPE))
            game->gameState = EXIT;
    }
}