#ifndef TEXTURE_H #define TEXTURE_H #include <GL/glew.h> extern GLuint Texture_Create2D( const char *path ); extern GLuint Texture_CreateCubeMap( const char *paths[6] ); extern void Texture_Destroy( GLuint ID ); #endif // TEXTURE_H
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| Archive of my first OpenGL game attempt | Thomas Guillermo Albers Raviola |
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#ifndef TEXTURE_H #define TEXTURE_H #include <GL/glew.h> extern GLuint Texture_Create2D( const char *path ); extern GLuint Texture_CreateCubeMap( const char *paths[6] ); extern void Texture_Destroy( GLuint ID ); #endif // TEXTURE_H