#ifndef SKYBOX_H
#define SKYBOX_H
#include <GL/glew.h>
#include "shape.h"
#define SKYBOX_ROTATION_SPEED 1.0f
typedef struct
{
GLuint texture;
shape_t *cube;
GLfloat rotation;
} skybox_t;
#endif // SKYBOX_H
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| Archive of my first OpenGL game attempt | Thomas Guillermo Albers Raviola |
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#ifndef SKYBOX_H
#define SKYBOX_H
#include <GL/glew.h>
#include "shape.h"
#define SKYBOX_ROTATION_SPEED 1.0f
typedef struct
{
GLuint texture;
shape_t *cube;
GLfloat rotation;
} skybox_t;
#endif // SKYBOX_H