#ifndef ENTITY_H
#define ENTITY_H
#include "../math/vector3f.h"
#include "../math/matrix4x4.h"
#include "shape.h"
#include "../texture.h"
typedef struct
{
shape_t *shape;
GLuint texture;
vec3_t position;
float rotX, rotY, rotZ;
} entity_t;
extern mat4_t Entity_GetModelTransform(entity_t* entity);
#endif // ENTITY_H
