#ifndef VERTEX_H
#define VERTEX_H
#include <GL/glew.h>
#include "math/vector2f.h"
#include "math/vector3f.h"
typedef struct
{
GLfloat r, g, b, a;
} color_t;
typedef struct
{
vec3_t position;
color_t color;
vec2_t texCoord;
vec3_t normal;
} vertex_t;
#endif // VERTEX_H
