#ifndef TEXTURE_H
#define TEXTURE_H
#include <GL/glew.h>
typedef struct
{
GLuint ID;
GLuint width, height;
} texture_t;
extern texture_t* Texture_Create( const char* path );
extern void Texture_Destroy( texture_t* texture );
extern void Texture_Bind(texture_t* texture);
extern void Texture_Unbind();
#endif // TEXTURE_H
