#ifndef PLAYER_H
#define PLAYER_H
#include "renderer/entity.h"
#include "math/vector3f.h"
#include "terrain.h"
typedef struct
{
entity_t entity;
float speed, turnSpeed, verticalSpeed;
} player_t;
extern void Player_Init(player_t* player);
extern void Player_Update(player_t* player, terrain_t *terrain);
#endif // PLAYER_H
