#include "main.h"
void spriteUpdate(GameState *gameState)
{
///Actualiza sprites
if(gameState->player1.walking == 1)
{
gameState->player1.camara++;
gameState->player1.walking = 0;
}
else
gameState->player1.camara = 0;
if(gameState->player2.walking == 1)
{
gameState->player2.camara++;
gameState->player2.walking = 0;
}
else
gameState->player2.camara = 0;
///Reinicia sprites
if(gameState->player1.camara / 3 >= 3)
{
gameState->player1.camara = 0;
}
if(gameState->player2.camara / 3 >= 3)
{
gameState->player2.camara = 0;
}
}