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#include "main.h"

void spriteUpdate(GameState *gameState)
{
    ///Actualiza sprites
    if(gameState->player1.walking == 1)
    {
        gameState->player1.camara++;
        gameState->player1.walking = 0;
    }
    else
        gameState->player1.camara = 0;

    if(gameState->player2.walking == 1)
    {
        gameState->player2.camara++;
        gameState->player2.walking = 0;
    }
    else
        gameState->player2.camara = 0;

    ///Reinicia sprites
    if(gameState->player1.camara / 3 >= 3)
    {
        gameState->player1.camara = 0;
    }

    if(gameState->player2.camara / 3 >= 3)
    {
        gameState->player2.camara = 0;
    }
}