#include "main.h"
int addBullet(int x, int y, int dx, GameState *gameState, int player)
{
int found = -1;
int shooting = 0;
for(int i = 0; i < MAX_BULLETS; i++)
{
if(gameState->bala_1[i] == NULL)
{
if(player == 1 && gameState->player1.cargador > 0)
{
found = i;
shooting = 1;
gameState->player1.cargador -= 1;
}
else if(player == 2 && gameState->player2.cargador > 0)
{
found = i;
shooting = 1;
gameState->player2.cargador -= 1;
}
printf("%d/6 - %d/6\n",gameState->player1.cargador, gameState->player2.cargador);
break;
}
}
if(found >= 0)
{
int i = found;
gameState->bala_1[i] = malloc(sizeof(Bala_player_1));
gameState->bala_1[i]->x = x;
gameState->bala_1[i]->y = y;
gameState->bala_1[i]->dx = dx;
gameState->bala_1[i]->owner = player;
}
return shooting;
}
void removeBullet(int i, GameState *gameState)
{
if(gameState->bala_1[i])
{
free(gameState->bala_1[i]);
gameState->bala_1[i] = NULL;
}
}
void processBullet(GameState *gameState)
{
for(int i = 0; i < MAX_BULLETS; i++) if(gameState->bala_1[i])
{
gameState->bala_1[i]->x += gameState->bala_1[i]->dx;
if(gameState->bala_1[i]->x < -1000 || gameState->bala_1[i]->x > 1000)
removeBullet(i, gameState);
}
}