#ifndef MAIN_H_INCLUDED
#define MAIN_H_INCLUDED
#include <SDL2/SDL.h>
#include <stdio.h>
#include <SDL2/SDL_image.h>
#define NUM_CAJAS 10
#define GRAVEDAD 1
#define CUADRO 0
typedef struct
{
int x, y ,w, h;
} Suelo;
typedef struct
{
int x, y, w, h;
int dy, dx;
int facing_left, walking;
} Man;
typedef struct
{
int x, y, w, h;
} Camara;
typedef struct
{
Man man;
Camara camara[3];
Suelo suelo[NUM_CAJAS];
SDL_Texture *player;
SDL_Texture *ladrillo;
SDL_Renderer *renderer;
int scrollx;
int scrolly;
int salto;
int i;
} GameState;
int processEvents(SDL_Window *window, GameState *gameState);
void doRender(SDL_Renderer *renderer, GameState *gameState);
void loadScreen(GameState *gameState, SDL_Renderer *renderer);
void collisionDetect(GameState *game);
#endif // MAIN_H_INCLUDED