#include "window.h" #include "../util/util.h" #include Window* window_new(const char* title, Uint32 width, Uint32 height) { Window* window = malloc(sizeof(Window)); window->title = title; window->Width = width; window->Height = height; SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); window->window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL); if(window->window == NULL) Util_FatalError( "The window could not be created:\n%s", SDL_GetError() ); window->context = SDL_GL_CreateContext(window->window); if(window->context == NULL) Util_FatalError( "Context could not be created:\n%s", SDL_GetError() ); glViewport(0, 0, width, height); return window; } void window_resize(Window* window, Uint32 width, Uint32 height) { window->Width = width; window->Height = height; SDL_SetWindowSize(window->window, width, height); glViewport(0, 0, width, height); } void window_update(Window* window) { SDL_GL_SwapWindow(window->window); } void window_destroy(Window* window) { SDL_GL_DeleteContext(window->context); SDL_DestroyWindow(window->window); free(window); }