#ifndef RENDERER_TYPES_H #define RENDERER_TYPES_H #define SKYBOX_ROTATION_SPEED 1.0f #include "../util/str.h" #include "../util/array.h" #include "../math/vector.h" #include "../math/matrix4x4.h" #include "shader.h" #include "texture.h" #include "model.h" typedef struct _Material { Texture *normal_map; GLfloat shine_damper; GLfloat reflectivity; } Material; typedef struct { Texture *texture; Mesh *cube; GLfloat rotation; } Skybox; typedef struct _Entity { Model *model; Texture *texture; Vec3 position; float rotX, rotY, rotZ; int index; /* Index inside a texture atlas should default to 0 */ float scale[3]; } Entity; typedef struct { Vec3 position; Vec4 color; Vec3 attenuation; } Light; #endif // RENDERER_TYPES_H