#include "fbo.h" #include "renderer.h" #include "../util/util.h" #include #include Fbo *fbo_new(const char *name, GLint width, GLint height) { Fbo *fbo; if(strlen(name) >= MAX_PATH_LENGTH) Util_FatalError("Fbo name is too long: %s\n", name); if(render.num_fbos >= MAX_FBOS) return NULL; fbo = malloc(sizeof(Fbo)); memset(fbo, 0, sizeof(Fbo)); glGenFramebuffers(1, &fbo->frame_buffer); return fbo; } void fbo_attach_buffer(Fbo *fbo, GLenum format, int index) { GLenum attachment; GLuint *buffer; switch(format) { case GL_RGB: case GL_RGBA: fbo->color_format = format; buffer = &fbo->color_buffer[index]; attachment = GL_COLOR_ATTACHMENT0 + index; break; case GL_DEPTH_COMPONENT: fbo->depth_format = format; buffer = &fbo->depth_buffer; attachment = GL_DEPTH_ATTACHMENT; break; default: Util_FatalError("Invalid fbo buffer format\n"); } if(*buffer == 0) { glGenRenderbuffers(1, buffer); glBindRenderbuffer(GL_RENDERBUFFER, *buffer); glRenderbufferStorage(GL_RENDERBUFFER, format, fbo->width, fbo->height); fbo_bind(fbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, *buffer); fbo_bind(NULL); glBindRenderbuffer(GL_RENDERBUFFER, 0); } } void fbo_attach_texture(Fbo *fbo, Texture *t, GLenum attachment) { int index; fbo_bind(fbo); if(attachment >= GL_COLOR_ATTACHMENT0 && attachment < GL_COLOR_ATTACHMENT0 + 8) { glFramebufferTexture(GL_FRAMEBUFFER, attachment, t->tex_id, 0); glDrawBuffers(1, &attachment); index = attachment - GL_COLOR_ATTACHMENT0; fbo->color_textures[index] = t; } fbo_bind(NULL); } void fbo_bind(Fbo *fbo) { if(fbo) { glBindFramebuffer(GL_FRAMEBUFFER, fbo->frame_buffer); glViewport(0, 0, fbo->width, fbo->height); } else { glBindFramebuffer(GL_FRAMEBUFFER, 0); glViewport(0, 0, render.window->Width, render.window->Height); } } void fbo_purge(Fbo *fbo) { int i; for(i = 0; i < 8; i++) if(fbo->color_buffer[i]) { glDeleteRenderbuffers(1, &fbo->color_buffer[i]); } if(fbo->depth_buffer) glDeleteRenderbuffers(1, &fbo->depth_buffer); if(fbo->frame_buffer) glDeleteFramebuffers(1, &fbo->frame_buffer); }