#ifndef RENDERER_H #define RENDERER_H #include "../graphics/shaders.h" #include "entity.h" #include "skybox.h" #include "../terrain.h" #include "../light.h" extern void Render_Init(); /* Load lights into the shader program */ extern void Render_LoadLights(Shader_Layout *layout, const light_t *lights, int n); extern void Render_DrawEntity(Shader_Layout *layout, mat4_t *projectedViewMatrix, entity_t *entity); extern void Render_DrawTerrain(Shader_Layout *layout, mat4_t *projectedViewMatrix, terrain_t *terrain); extern void Render_DrawSky(Shader_Layout *layout, mat4_t *viewMatrix, mat4_t *projectionMatrix, skybox_t *sky); extern void Render_Quit(); #endif // RENDERER_H