#ifndef PLAYER_H #define PLAYER_H #include "renderer/entity.h" #include "math/vector3f.h" #include "terrain.h" typedef struct { entity_t entity; float speed, turnSpeed, verticalSpeed; } player_t; extern void Player_Init(player_t* player); extern void Player_Update(player_t* player, terrain_t *terrain); #endif // PLAYER_H