#include "window.h" #include "../util/util.h" #include window_t* Window_Create(const char* title, Uint32 width, Uint32 height) { window_t* window = (window_t*) malloc(sizeof(window_t)); window->title = title; window->Width = width; window->Height = height; SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); window->window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL); if(window->window == NULL) Util_FatalError( SDL_GetError() ); window->context = SDL_GL_CreateContext(window->window); if(window->context == NULL) Util_FatalError( SDL_GetError() ); glViewport(0, 0, width, height); return window; } void Window_Resize(window_t* window, Uint32 width, Uint32 height) { window->Width = width; window->Height = height; SDL_SetWindowSize(window->window, width, height); glViewport(0, 0, width, height); } void Window_Update(window_t* window) { SDL_GL_SwapWindow(window->window); } void Window_Destroy(window_t* window) { SDL_GL_DeleteContext(window->context); SDL_DestroyWindow(window->window); free(window); }