#include "main.h" void bulletCollision(GameState *gameState) { int p1_x = gameState->player1.x, p1_y = gameState->player1.y; int p1_w = gameState->player1.w, p1_h = gameState->player1.h; int p2_x = gameState->player2.x, p2_y = gameState->player2.y; int p2_w = gameState->player2.w, p2_h = gameState->player2.h; for(int i = 0; i < MAX_BULLETS; i++) if(gameState->bala_1[i]) { if(gameState->bala_1[i]->x > p1_x && gameState->bala_1[i]->x < p1_x + p1_w && gameState->bala_1[i]->y > p1_y && gameState->bala_1[i]->y < p1_y + p1_h && gameState->bala_1[i]->owner == 2) { if(gameState->player1.muerto == 1){} else printf("player1 muerto\n"); gameState->player1.muerto = 1; } else if(gameState->bala_1[i]->x > p2_x && gameState->bala_1[i]->x < p2_x + p2_w && gameState->bala_1[i]->y > p2_y && gameState->bala_1[i]->y < p2_y + p2_h && gameState->bala_1[i]->owner == 1) { if(gameState->player2.muerto == 1){} else printf("player2 muerto\n"); gameState->player2.muerto = 1; } } }